Existing Skills

 

Skill Enchanting Changes

The types of skills that can be enchanted have been increased. Skills acquired before the third class change can be enchanted up to stage 30. Skills acquired after the third class change can be enchanted up to stage 15.

The issue with MP not being recovered correctly at some skill levels when the Sweeper skill is enchanted to Power route has been fixed.

Existing Skill Changes

The Over the Body skill’s use condition has been changed. In order to use the skill, your CP must be above 80%. When the skill is used, all of your CP are consumed.

The duration of the Divine Power skill has been shortened, and the amount of HP that the skill Heal restores has been greatly increased.

The range increases at certain skill levels for the Shoulder Charge, Blade Rush, and Storm Assault skills.

The Seed of Fire skill’s effect has been changed to increase your Fire elemental P. Atk.

The Seed of Water skill’s effect has been changed to increase your Water elemental P. Atk.

The Seed of Wind skill’s effect has been changed to increase your Wind elemental P. Atk.

The Final Form skill’s P. Atk., M. Atk., P. Def., and M. Def. have been greatly increased.

An additional effect for Aggression and Hate Aura has been added. This new effect has a chance to lock your enemy's target onto you for three seconds.

The use condition has been changed for the following skills so that they can be used without having to receive elemental energy; this results in the re-use time and power being changed for these skills: Aura Symphony, Inferno, Blizzard, Demon Wind, Elemental Assault, Elemental Symphony, and Elemental Storm

When the following skills are acquired, your magic attack resistance rate is increased: Magic Resistance, Magic Immunity, and Anti Magic

An Overlord's overall clan buff has been changed to also apply to the clan members’ summoned pets/servitors.

The amount of required SP to learn a skill for some Kamael classes has been changed.

The Harmony of Noblesse and Symphony of Noblesse skill effects have been changed. They are now buff skills that can be used only during a siege.

The following skills have been changed to passive skills (the effects are the same as before): Counter Chance, Counter Rapid Shot, Counter Dash, and Counter Mind

For the following post-level-40 skills, an additional effect has a chance to be triggered when you attack.

  • Blunt Mastery: Decreased skill MP consumption and increased stun attack success rate
  • Dagger Mastery: Decreased skill MP consumption and increased critical attack success rate

The enchant route of certain skills has been changed.

  • Aggression: Enchant Additional Defense --> Enchant Additional Attack (decreased target P. Atk.)
  • Hate Aura: Enchant Additional Defense --> Enchant Additional Attack (decreased target P. Atk.)
  • Shield Stun: Elemental Break Fire/Water/Wind/Earth --> Elemental Reduce Fire/Water/Wind/Earth (weakens the target's resistance to fire/water/wind/earth)

When the passive skill Counter Rapidshot is triggered while a crossbow is equipped, the attack speed increase will now apply.

The amount of Exp. and SP required for skill enchants have been partially changed.

The error where the Holy battle attribute increased when enchanting the Dance of Light skill has been corrected.

The duration and re-use time of the Seal of Blockade skill have been changed, and there is now additional damage done to the target (decreased duration, increased re-use time).

The error where Exp. didn't fully restore when a class with a low WIT using an augmented weapon with a resurrection option has been corrected.

The issue with the Harmony of Noblesse and Symphony of Noblesse skills not working properly for the owners of Bandit Stronghold and the Beast Farm clan hall during the battle has been fixed.

The issue with the skill casting effect not showing properly when mounted on a pet has been fixed.

The HP recovery penalty for the Kamael Guilted Body passive skill has been decreased from 30% to 5%. For example, the amount of HP that the Kamael will receive from a 1,000HP heal is increased from 700HP to 950HP.

The reuse time information for skills and items is now displayed as system messages.